22 February 2025

Magnificent Mayhem at Malpaquet.

Game from the War of the Spanish Succession. Using Black powder in 28mm.


Players

French             : Bryn Rea, Ivan, Billy McClenaghan and Andy Torrens.

Grand Alliance : Andy Smith, Ian Anderson, Mike Leathem and David Maltman.


Think massive, 18' x 6' table, 4 players each side with their own quarter of the table.

Think 37 Grand Alliance infantry battalions and 29 cavalry squadrons at least on the table and similarly with the French and its Allies. Certainly the biggest game the editor has ever been involved in


For this battle you get a double set of AARs. The first from the Allied Commander in chief Captain-General Duke Andrew D Smith and the second from his junior understudy General Baron David W Maltman.


Field of Battle :


From Captain-General Duke Andrew D Smith

Today we played the Battle of Malplaquet 1709.

As we were a bit short of Allies we had them in defense. 

The French had the 1st move, a few of their brigades didn't move, one of them was the French guards. There seems to be a theme to this as this is the 4th game we've had and each game they didn't move. 

On move one the Allies moved into the trenches and a cavalry brigade moved of to the left flank and the heavy cavalry moved to the center ready to support either flank. 

By turn 4 the French got their units moving forward by this time on the left flank there was a massive cavalry battle with lot's of to and froing on both sides losing cavalry units. 

In the woods the dragoons on both sides were battling it out. 

Whilst in the center the Dutch were holding up the French breaking 3 brigades through their fire power. 

On the right flank the French guards after some time broke one Dutch brigade that was holding the village this also allowed the French to hit a Scottish battalion in the flank, ouch, but good dice saves saved them just a fall back. 

On the Dutch far right flank after some hard fights the British brigade had to fall backwards in a bad way the French were not much better. 

The Dutch guards were holding the 2nd line 

The game was a draw as both sides held 2 towns each and both sides infantry were in a bad way.


The game blow by blow.

Table before the storm, 6 tables, 19 feet x 6 feet.


A peaceful day in the countryside before the armies turn up



French guard cavalry waiting to move forward


Allies move forward



French cavalry on the left flank move up



Allies cavalry units move to the left flank and the infantry move into the towns and defense line.


Hessian battalion moves up.


French cavalry move in


The Allied cavalry move to intercept


Allies cavalry move on the left flank and the heavy move to the center


Dutch infantry holding the center line and the French don't want to come out to play yet



French heavy cavalry move on the right flank


British infantry in line waiting for the French


At long last French guard cavalry move forward


The Scottish battalions move up on turn 3 which was good as they filled in the gaps in the Allies line


Prussian battalions fire power on the French halting the French move forward to a turn

Dutch heavy cavalry moving around to the center


French cavalry moving through light woods


The Bavarians advance.


French and Swiss guards get to move forward

French lines coming up in the same old fashion guess we will have to stop them in the same old way


French guard juggernaut coming on


Dutch cavalry push the French cavalry back from the left flank



The view from the Allied left flank. Near is the Large cavalry melee, further out and the dragoon exchange musketry and the infantry move in the back them up on both sides. In the center the French infantry meat grinder heads toward the dug in allied infantry ready to give them a damn good volleying. In the back of the allied center can be seen the large cavalry deterrent


The view from the Allied right flank. The cavalry making their way through or round the large forest.

The infantry meat grinder advances in the center.


The joys of static artillery , with nothing to fire at as the infantry advance.


Dutch carabiners waiting to go, part of the large center deterrent.


French guards take the 1st town.


Dutch guards hold the right flank.


French push on the Dutch defense lines.


Dutch lines shoot down the French lines breaking up a brigade.


Point blank fire from the Dutch.


The left flank Dutch cavalry died after winning the battles the dice gods said no you have had enough winning now it's time to lose. Good job there were some fresh Dutch battalions out there stopping the French cavalry from swinging around the flank.


The French and Swiss guards push on.



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From General Baron David W Maltman. Life on the left flank.

On the British left flank this rookie general, who only got the position because his papa knows the Duke, was opposed by the experienced French General Guillaume McClenaghan. An officer who had spent his time under the shadow of the Lilly banners in Ireland and other parts. Young Maltman was lacking in experience of both the rules and the tactics of the period. 

Some good dice rolls got all the Alliance little fellows on the table on the first and second moves.

Infantry moved into the town along with the artillery unit.

They then moved out into the forest to attack the French infantry and leave some room for Duke Andrews infantry to move into the town.

The dragoons attempted to move into the forest, but due to some awful dice rolling they failed 2 initiative checks so were delayed for 2 moves ( My one complaint of Black powder is the inconsistency of whether a high or a low dice roll is good. 

Mostly high is good, but not when rolling for initiative when low is good. There were many times I rolled 11 for initiative thinking this is good only for General Guillaume to point out I'd failed and they were stuck twiddling their thumbs for another move ). 

This allowed the French to get their dragoons and infantry well into the forest before the British dragoons got in and dismounted. It them came down to a short range exchange of musketry between the 2 sets of dragoons which was a stalemate.
The dragoons could almost reach out an slap each other the carbine range is so short.


However, you can see 5 battalions of French infantry coming up in support, with the Allies having nothing to counter them.

Just as well the game ended when it did.

Further on the left there was a massive series of charges of 10 squadrons of British , Dutch and Austrian cavalry organized in one brigade against 9 regiments of French cavalry in 3 brigades. 

The Allies final charge of the cavalry brigade. 


After this the brigade had that many of its units fled or disorganized that it had to take a break test.

It failed its break test and has fled from the table leaving a massive hole for the French cavalry to pour through. 

It's just as well the second cavalry brigade was waiting in the center to come an fill the gap.


Editors comments.

It was difficult enough keeping up with the action in my own quarter of the table. I had only the vaguest idea what was happening in the other 3 quarters of the table. With a new set of rules it's always tricky as you do not know what you do not know. If the large cavalry brigade had been split into smaller brigades the outcome could have been quite different as the French lost more squadrons of cavalry than the Alliance. However they only lost one brigade leaving the other 2 still active.


Photos curtesy of Andy and the Editor. 

Peasants Rampant

Game using Lion Rampant, 28mm.

Players

Leslie, Phil , Paddy, Adam.

Battle report by Leslie.

Baron Adam the Impetuous stared towards the village in the distance. The time had come for revenge. No longer would he be denied his feudal rights by a rabble of peasant scum. They had taken advantage of his absence, serving the king in the wars against the English enemy, to refuse to perform their rightful duties but now he was back and they would suffer for their treacherous insolence. He would visit death and destruction upon them. There would be hangings and blindings aplenty such that no peasant would ever think of daring to defy him again.

He had brought with him the flower of French military might.  There were two units of mounted knights,  a unit of mounted Sergeants , a group of heavy spearmen and a unit of cross bowmen.  As he was about to order the advance one of his household knights drew his attention to two large groups of troops advancing towards them .

In the northeast the banners of the English Lord Philip the Modest could be seen fluttering in the wind. The English had no mounted troops but there were clearly two units of dismounted knights trudging forward followed by two bodies of those  accursed longbow men. 

In the northwest Baron Adam could also clearly see a large band of German mercenaries under the leadership of the Irish soldier of fortune Count Patrick the Cautious. A unit of mounted knights could be observed leading a column of two units of heavy spearmen, a force of mounted cross bowmen and finally a body of slow-moving armoured crossbow armed infantry struggling under the weight of their large wooden pavises. 

His revenge upon the villagers would have to wait until he had driven off these foreign predators. Baron Adam signaled the advance. 





The game was played using the Lion Rampant wargames rules and the players were Adam, Phil, Paddy and myself playing as leader of The Village People. It was a simple last man standing game designed to provoke maximum carnage and bloodshed.  The figures used were 28mm from various manufacturers. 

The game began with a rapid advance by Baron Adam to contact the English . A series of hard fought and bloody clashes led to the eventual destruction of the  French warband culminating in Baron Adam routing from the table. He had saved his life but lost his honour. The much reduced English force now moved against the German mercenaries. 



While the English and French had been locked in combat Count Patrick had  been trying to negotiate an alliance with either of the protagonists but had been resolutely ignored by both. He then tried to capture the village from the armed peasants led by their Amazonian leader Robyna Hood. The unwieldly and disorganized German spearmen were easily massacred in the narrow alleys and lanes of the village by their more nimble opponents and the few survivors fled for safety followed by the taunts and derisive laughter of The Village People .



A very chastened Count Patrick now decided to confront the much reduced English. More bloodletting soon followed and large numbers of men died on both sides including Count Patrick who fell under a barrage of English arrows. The much fancied German armoured cross bowmen moved little and achieved even less before they fled for their lives accompanied by the remnants of the mounted crossbow men who also having failed to shine decided it prudent to return to Germany. By the last move  of the game the two sides were reduced to two very small units of English dismounted knights opposing a half strength unit of German heavy spearmen. In a moment of incredible bravery, or perhaps insanity, Lord Philip mounted a lone and desperate charge into the ranks of the German infantry only to be hacked to death in the midst of his foes. The much surprised and relieved German survivors were declared the winners and were delighted to slowly limp back towards home.



The Village People were perhaps the real winners of the day as they reveled in watching their feudal superiors engage in mutually assured destruction without any loss to themselves.  Yet despite this Baron Adam had survived so perhaps the story was not yet over.


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Editorial comment.

Count Patrick well and truly lost the game by attacking the Village People. This seems to be the highlight of the game as it was mentioned as I went round the game and on the WhatsApp feed.

It was such a mighty act that the renowned bard Guy de Campheis composed a ballad to immortalize it.

Your diligent Editor sought out the bard to get the definitive version of the ballad and any addition thoughts on the battle the bard may have. These were quite terse - "Up the workers" , "Beat the rich" followed by "Off you sod".

The ballad of the Village people aka Young Massacred Count de Allemand ( Usually known as Y.M.C.A. ),  by the bard Guy de Campheis (c).

Young Count, there's a village to which you can go
I said, young Count, when you're short on your dough
You can stay there, and I'm sure you will find
Many ways to raise the taxes which you have in mind.

It's fun to slay the Y.M.C.A.
It's fun to slay the Y.M.C.A.

They have everything
For young Counts to enjoy.
You can slaughter all the girls, animals and boys.

It's fun to slay the Y.M.C.A.
It's fun to slay the Y.M.C.A.

You can get yourself cash and 
If they complain you can slip your sword in between their ver-te-br-aaae.
You can do whatever you feel, you are no-bil-it-ayy.

It's fun to slay the Y.M.C.A.
It's fun to slay the Y.M.C.A.

Young Count, Are you listening to me ?
I said, young Count, you can get yourself riled.
I said, young Count, because you are a first born noble child,
So the slaughter will not be mild.

It's fun to slay at the Y.M.C.A.
It's fun to slay at the Y.M.C.A.

No Count, does it all by himself.
I said, young Count, put your pride on the shelf
And just go there, to the mercenary guild.
I'm sure they can help you find some re-tain-ers to-day.

It's fun to slay the Y.M.C.A.
It's fun to slay the Y.M.C.A.

Young Count, in your own country.
They put you beyond the Pale, so you became a mercenary 
with your German so-o-l-diers for sale.
Now just to find some easy pickings.

It's fun to slay the Y.M.C.A.
It's fun to slay the Y.M.C.A.

But young Count, that is not how it worked out.
I said, young Count, when revolting peasants are about.
They just killed your men and left their bod-ies on the gro-und,
Piled up in a bloody mound.

It's fun to slay the Y.M.C.A.
It's fun to slay the Y.M.C.A.

Young Count, beaten by Villagers led by a woman.
Robyna and the peasants they saw you a coming.
Ran rings round you in the village streets.
They taunted and mooned you as you did a ha-a-sty retreat.

It's fun to slay the Y.M.C.A.
It's fun to slay the Y.M.C.A.

Young Count, to assuage this shame.
To win some honour and reclaim your name.
You had a go at the English knights.
Were you got yourself killed in the ensuing fights.

And the English said :
It was fun to slay the Y.M.C.A.
It was fun to slay the Y.M.C.A.

The Editor then went on to interview the Villagers, whose bard, Bernard de Serpent écrasant, has composed a slightly less respectful song.

Brave Sir Patrick ran away.
Bravely ran away, away!

When danger reared its ugly head,
He bravely turned his tail and fled.

Yes, brave Sir Patrick turned about
And gallantly he chickened out.

Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Patrick!

He is packing it in and packing it up
And sneaking away and buggering up
And chickening out and pissing off home,
Yes, bravely he is throwing in the sponge...
Bravest of the brave, Sir Patrick!


Photos curtesy of Gary and the Editor.

7YW Zorndorf, The Afternoon Battle.


Game using Field of Battle 3.

Battle report by Gary.


I put on 'Zorndorf The Afternoon Battle' with Field Of Battle 3 and my 15mm kit.

Only the one Dave of the 'Two Daves' (Dave B) available today so I got to take part for a change commanding the Russians against Prussians.

Highlights were my foot in center giving the Prussians a bloody nose and my Cuirassier on my left holding off superior enemy Cuirassier under Seydlitz at least initially. 

Less of a highlight for Russians were their lowly but numerous Hussars being decimated by enemy Dragoons and the Prussian heavies rallying and thumping my Cuirassier in turn.

Only the swamp area was saving my left wing being enveloped by Prussian mounted and I was able to turn some infantry to protect that wing.

I did succumb to a humiliating roll of 1 on a D12 vs a roll of 4 on a D4 in a cavalry engagement at one point but this was balanced by the sole Prussian Grenadier unit routing ignominiously to a musket volley. 

Elsewhere we traded casualties almost equally but this did run down my lesser morale (30 vs 35) quicker of course. 

Yet another excellent game with FOB 3 again going to the wire with my lot succumbing to Army Morale check just as Prussians were down to a mere 3 Morale themselves (although I had 'gifted' a couple of Morale to them).


Prussian left in front of Zorndorf.


Russian foot in front of swamp.


Prussian Cuirassier approach counterparts as Dragoons are a bit tardy advancing.


Prussian central Brigade suffering early.


Bit later and my cavalry wing in real trouble from Dragoons and resurgent Cuirassier.


Infantry engagement in full swing with Prussian Grenadiers routing (near wood).


View from Prussian right.


The damage to Russian mounted arm was grievous in lost Morale points (two Hussar units already gone).


Russian foot deploying to cover flank.


Russian right wing.


End of game positions as Russians yield the field.


Photos curtesy of Gary.