06 July 2026

UWS Programme for 2026

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happened.

David M.
Date       
Period
Scale
Rules (if known)
Organiser(s)
10 Jan
Napoleonic


WSS   

Dark ages

Ancient
28mm


10mm

28mm

28mm
Sharpe Practice


FOB 3

Pillage

Hail Caesar
Jeremy D, Chris and David M

Gary

Leslie

Andy
31 Jan
AGM

Cold war naval


WW2

French and Indian war





6mm

28mm


Skyhawk


Combat HQ

Sharpe practice
Jeremy Dowd

Jeremy Mulholland

Mike Leathem

Jeremy Dowd
28 Feb
WW2

WW2


WW2

WW2

Renaissance in Asia, Chinese vs Japanese. 
28mm

10mm


6mm

20mm

15mm
Chain of Command

One hour wargames+ 

Combat HQ

McGlinton Homebrew

Field of Glory
Jeremy Dowd

D
avid Maltman


Mike Leathem

Phil McGlinton

David Taylor

28 Mar

Modern   15mmTeam YankeeAndy Smith
25 AprLord of the rings

WSS
28mm

10mm
Midgard

FOB 3
Tim Snoddy

Gary
30 MayFantasy

WW2

Renaissance 
28mm

20mm

15mm
Midgard

Rapid fire reloaded

Field of glory, 
Renaissance 
Tim Snoddy

Chris Caves

David Taylor
27 JunNapoleonic naval

Ancients naval.
1/1200

1/1200
The Full Nelson.

Poseidon's Warriors
Jeremy Dowd

Lesley Tipping
25 JulyWW2 in Manchuria ( Russia vs Japan )

Wild west
20mm


20mm
Chain of Command


The men who would be kings
Jeremy D and David M

Phil McGlinton
29 Aug
Medieval Crusades


18th Century
28mm


10mm
Midgard


FOB3
Tim S and David M

Gary
26 Sep

31 Oct
28 Nov

Dec

No meeting. Provisionally ??th January





 

27 June 2026

Overview

A  naval theme this month. I believe we had 10 people involved in playing 2 games.


The games were : 

Napoleonic action with the Full Nelson.

Ancient Greeks in the Aegean with Poseidon's warriors.


Setup time.






Argy-bargy in the Agean.

Game of Ancient Greek Naval action. 

Using Poseidon's Warriors in 1/1200.













Organized, using terrain and models and nominally umpired by Leslie Tipping.

AAR by Gary.

Players

Spartans  : Gary.
Athenians : Leslie.


Club meeting today and I partook of a naval game again (3 in one year after none in about 30 !) this time with an Osprey set, Poseidon's Warriors run by Leslie.

I had a fleet of 20 Spartan Triremes/Galleys against same number of Athenian vessels under Leslie.

Both sides had 4 Squadrons of 5 ships with each Squadron able to be classed as open decked light type (one hit wonders) or heavier Cataphract covered deck types also only taking one hit but with saving roll of 6.

Both sides could have an Elite squadron meaning faster ships for Athens and more Marines for Sparta.

No artillery or heavier ships so made for nice quick playing and easy to pick up game.

We managed to get two games completed with an early finish with no issues beyond how often a potentially game ending fleet morale test is taken (easy to house rule). 

First game ended with fairly low casualties as Leslie's Flagship went to bottom and Fleet fled (i.e. rolled 1 on Morale Test).

Second game a more cagey affair as both fleets maneuvered a lot more and included some grain ships to capture which we both totally ignored.

I was lucky (I know !!!) and passed several Morale Tests (whether needed or not) whilst Leslie failed his first again despite losing 8 ships to my 13 in the end.

Fun game with some very nice 'toys', the ships being 1/1200th scale from Tumbling Dice and the islands from Langton Miniatures (now defunct ?)


First game

Two Athenian squadrons arrayed.

Whilst Spartan heavies circumvent an island.


And two more converge to launch an attack.


Overview from Spartan right.


The island pieces were very nice indeed.




Second game.

Islands more clustered (Grain ships in convoy in foreground).

I took a pummeling on my right in this game but Spartan morale held strong.

Squadrons squeezed into narrows somewhat.


Athenians managed to outnumber my right wing.

Faster (ie Elite crew) light Athenians in convoy after one of my light Squadrons was sunk completely after a 'Kamikaze' style head on ramming charge (the heavy Athenians managed to save 3 of their 5).

So Sparta had to redirect a Squadron to contest straits.


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Photos curtesy of Gary. 

The Full Nelson

Game of Napoleonic Naval warfare. 

Using The Full Nelson in 1/1200.













First game - learning, with a prerelease set of the rules as Jeremy is a TFL play tester.

Organized, using terrain and models by Chris Caves and umpired by Jeremy Dowd.

AAR by David Maltman.


Players
British                    : David Taylor, Ian Anderson, Jeremy Nixon, David Maltman.
French & Spanish : Andy Smyth , Chris Caves, David Pentland. 


Order of Battle

Ships : Name ( Number of Guns )

British                                        French & Spanish
Britania ( 100 )                          Principe de Asturias ( 112 )
Dreadnought  ( 98 )                  Santa Ana ( 110 )
Bellaratron ( 74 )                       Neptuno ( 80 )
Defiance ( 74 )                          Formidable ( 80 )
Collusus  ( 74 )                         Swiftsure ( 74 )
Thunderer ( 74 )                       Fougeux ( 74 )


Pre-game

The belligerents assemble and scope out the battle field. Not a lot of features on this part of the deep blue briny.


The mighty Royal Navy squadron and their Ships panel cards for stats and tracking damage.

( Editorial comment - At this point I should declare that I was Captaining one of the British ships, Dreadnought, so I may be slightly biased. I also need to point out that I had not got my method of ship identification worked out well in the earlier stages of the battle, especially for the Spanish & French fleet. At 63 it's not that easy identifying tiny labels at 5 feet, or 2 feet to be honest, must get new glasses. It gets better later on as I work out which ship corresponds to which activation card, though as 4 of the British ships stayed in formation it was not that much easier, thanks to Captain Nixon for keeping me straightish ).


The cowardly Spanish & French ( Sprogs ? ) squadron and their Ships panel cards, cowering off table.


This map shows the overall movements of the fleets over the coming moves.


British go first. The Full Nelson is card driven, like Sharpe practice, but if a fleet is in formation then their individual cards are not in the pack, but a flag card is in place. When a flag card gets drawn all the ships in the formation activate.

Coming on in line ahead from bottom right corner.

Admirals ships, Britania and Defiance, get on the table.


French & Spanish arrive at the top right corner.


The squadrons fill in on line ahead.

Fleets within 24" so squadron movement.

British have 4 ships on, French & Spanish have 3.


Into battle mode. The French are breaking formation.


British last 2 ships break Formation, rest stay in formation.

British lead ship moves forward and fires a broadside at long range, 5/6 to hit scores 4 hits.

French save 1, so 3 hits and take a disorder in each of the 3 areas : leadership, sailing and gunnery.


French bring on another ship and turn last 3 ships towards the 2 British tail end ships.


Second British ship moves forward and turns 45 degrees. 

Fires and scores 2 hits but Sprogs save both.

French move second ship forward and  broadside getting one hit on British flagship Britania.

Bellaratron moves.

Dreadnought Moves 12" towards French on lower right end.

Collusus follows Bellaratron to take a parallel track.

French last ship comes on

Another ship fires at Britania and 1 hit, leadership disorder.


Britania recovers the leadership but has no gunnery so moves out  of the way.

Collusus moves11" ahead. 


Neptuno moves forward, turns 30 deg, moves forward 6."

Defiance turns, moves and turns back, Then does a smashing broadside at long range all misses.

Formidable carefully threads his way through his colleagues. 

Dreadnought moves forward a shortish distance.

Santa Ana Moves closer to Dreadnought and fires a broadside with no effect.

Bellaratron & Thunderer in formation move forward.

Swiftsure moves forward.

Principe de Asturias Moves forward and broadsides Britania gets 1 hit on gunnery.

Santa Ana moves forward to plug the gap. 

Fougeux moves forward.

Formidable moves forward.

Britania Removes gunnery disorder. Fires broadside, No hits.

Defiance Moves forward and broadside. No hits.

Bellaratron MF and broadside long range. 2 hits.

Thunderer moves forward and turns, broadside long range 2 hits, gunnery and sails.

Collusus moves forward and 45 degrees turn. Fires a smashing broadside, 1 hit on sails disorder.

Dreadnought moves forward and 45 degrees left. Smashing broadside 2 gunner and 1 sail hit.

Britania moves forward and 45 turn to get near to lead French ship 2 hits sails and gunnery disorder.


Neptuno moves forward. Smashing broadside on Bellaratron,  2 hits, 1 gunnery 1 sails.


Defiance fires Smashing broadside, 1 hit on Neptuno 1 gunnery.

Bellaratron removes disorder from sails fires broadside 3 hits leadership , gunnery, sails.

Santa Ana short move, broadside and hits on 3. 2 guns 1 sails.

Principe de Asturias moves forward, broadside at short range on Britania. 4 hits, gunnery and 3 sails losing a sail dice and a critical hit.

Thunderer moves 2" forward, 45 to left broadside at long range on second French ship, 1 hit on sails, French ship loses a spar sail dice.

Collusus moves forward, 45 to left fire on second French ship a smashing broadside, 2 his , gunnery and sails, gunnery is critical loses 1 gunnery dice.

Formidable Just an advance fires to right but misfire. No hits.

Fougeux  moves 5".

Dreadnought moves and turns 45 degrees left broadside med , 2 hits , 2 sails and they lose a sailing dice.

Britania clears his sails fire broadside 2 hits, sails and gunnery. Reloads.

Formidable moves behind Dreadnought.


Neptuno broadside on Bellaratron , 4 hits 2 guns 1 Sals, slaughter house ( guns exploded ).

Defiance Fires smashing broadside on Neptuno 3 hits 1 Leadership & 2 gunnery.

Santa Ana Turns 45 left and fires a smashing broadside and gets 1 hit on Neptuno.  It loses a leadership dice. Critical hit Captain killed.

Fougeux fires at Bellaratron 1 hit gunnery.

Collusus fires at Principe de Asturias, 3 hits on sails, loses a sail dice. Turn 45 left and scarpers into middle of mat.

Collusus moves 6" and fires a smashing broadside at Neptuno got a gunnery hit. 


Collusus fire at Neptuno gets a gunnery hit. The Flag is struck.

Santa Ana Moves forward and fires broadside, 1 hit on Defiance, sails.

Britania fires on Santa Ana hits sails , mast gone

Swiftsure fires on Dreadnought no hits.


Defiance broadside 2 hits 2 gunnery.

Bellaratron recovers a gun disorder.

Fougeux Fires on Dreadnought but get no hits.

Formidable Fires on Dreadnought and get 1 leadership.

Principe de Asturias fires on Britania gets 3 hits and the critical sets it on fire.


Game ended, with the British slightly ahead.


To complete the rules tryout, Admiral Taylor called Westminster abbey ( reporting to Parliament that a victory occurred ) but only got 8 points more than the French, which is not enough. Admiral was disgraced for declaring victory. 

             

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Photos curtesy of the Editor.