25 April 2026

Baby Blenheim.

Game of the War of Spanish succession , 13th August 1704. 

Using Field of Battle 3 in 10mm.













Organized, using terrain and models and umpired by Gary.

AARs by Gary and the Editor.


Players

French : Jeremy Nixon, David Taylor, Stephen Casement, Tom.

Allied    : David Maltman, David Taylor, Andy Smith.


Club today and I ran another FOB3 scenario with my 10mm toys again.

Scenario was based on Blenheim (I termed it 'Baby Blenheim') with units representing as usual 3-4 foot battalions or 8-10 cavalry squadrons.

Was nominally designed to accommodate 4 players but ended up 7 played to control 4 Commands per side.

Allies were Dave T, Andy and Dave M with French under command of Dave B, Jeremy, Stephen and Tom.

I used historical deployment areas but allowed players to swap units between commands if they wished (think they only shifted a couple each).

What a cracking game this one turned out to be with loads of to and fro action, incidents galore and swings of fortune for both sides with a super battle narrative.

Allies had some minor success after initial advance but then came undone with multiple units being Routed as French artillery seemed to get an endless run of artillery cards.

Seemed Allies were going to stutter as could not get a good run of cards (not helped by a mid-deck reshuffle) or successful rolls other than for rallying (superior officers helping).

The Maison Du Roi in the centre charged and swept up 3 units and things really looked bleak for Allies as their losses mounted and Morale pool dwindled rapidly.

French were also taking losses from superior Allied volleys but a lesser rate.

But then when all seemed lost (Morale expended but did not turn a potential game ending Army Morale card) Allied fortunes uniformly improved all across the battlefield and French center suddenly collapsed with several units routed or destroyed (including Maison Du Roi) and French morale plummeted to zero as well.

Allies were then able to get the English foot into action against Blenheim itself and after initially being forced back they swept the French out of the town (gaining a much needed +5 Morale).

Things then went from bad to worse for French as Allies pushed well across Nebel into crumbling French centre and their guns lines were assaulted (French started to 'gift' morale to enemy).

Losing a General did not help and he was never replaced (i.e. no leadership card)

Looked to be no way back for the French but a unit of Bavarian Foot Guard did sterling work routing opposing foot and horse units, but again the Allies managed to Rally quickly.

One feature was the Allies managing to gain extra actions on French Lull cards (they had 3 in their Poor deck) and often key actions they were like melee, infantry fire or artillery fire which rubbed salt into French wounds.

French were hanging on by a thread but did manage to play 8 or more cards before they pulled an Army Morale card which they failed and they quit the field.

A very close game with Allies teetering on brink at one point (although Marlborough may have kept them in it with his D12+1 command dice vs Tallards D10) but they survived and pendulum swung back so far French could not recover.


The battle blow by blow :

The quiet battle field, before the armies arrive.



Initial Allied advance in center (from right) under Marlborough (Dave T) facing Tallard (Stephen) and Blainville (Dave B)


Allied right under Lord Cutts (Dave M) move towards Blenheim (French forced to keep 2 Battalions in the 2 sector town) defended by Clerambault (Jeremy).


On Allied right Prince Eugene (Andy) advanced against Marsin (Tom).

Initial success for Allies getting across Nebel in centre.

View along battle lines from French right at Blenheim and the Danube.

French guns and the Maison Du Roi have pushed Allies back.


Late in game and Blenheim has fallen to elite English foot with French routing (red tufts).

French right and center in real trouble now and Blainville is Hors De Combat with units all disordered (yellow tufts) out of command.

Allies applying coup de gras in center.

French left only formation still mostly intact.

French guns about to be swept away.

Heavy action near the windmill.


View from the Allied right.


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Today you get a second AAR for this battle. Lord John Cutts gives a report of the attack on Blenheim town.


The froggies moved into Blenheim on mass, with some of their infantry coming down to the river and cavalry in support. 

I agreed with Lord Churchill that when the cavalry in the centre of the field had been neutralized we would storm the town. Could not do it with cavalry at our backs.

The Frenchies were looking too happy at the river, so I sent the infantry up to drive them off. 


A few good volleys and they scarpered back out of range.


For a while it all got a bit hairy in the centre with M'Lord Churchill under some pressure. Then it turned back in our favor. For the most part we traded musketry with the French infantry to the right of Blenheim and kept the ones to the left pinned by our Dutch cavalry waiting just out of musket range and the Dutch infantry giving then a volley or two. I sent my British cavalry over to the right to support Lord Churchills infantry should the French cavalry break through. Then the attack on the town started with the first British regiment going to its right flank preparing for the attack.

The Dutch fire fight on the left managed to rout one French unit, at a cost of one of the Dutch units falling back. A second British unit wheeled to allow itself to fire into the town, the third staying back incase the French cavalry in the centre boke through.

British attacks on the front and flank of the front half of the town saw the French defenders routed. 

Next go it was into the back part of the town and they went as well. Blenheim as now a part of Britain with the men ransacking every hostelry for Bavarian Larger ( The Brits abroad, what can you do with them - Editor ). The Dutch cavalry following the French just in case they managed to recover.

So that was it, the French crumbled in the Centre and Right of the field and it was all over bar the after battle booze up.

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Editorial comment : 

When the French finally retreated from the town of Blenheim, Gary quoted a line from the ballad of brave Sir Robin. So it seemed only fitting to turn to the comic bard Mr Eric Idle for a suitable commemorative ditty to be sung in the Taverns of Britain and Holland.


The ballad of the brave French army.


Brave French army thought this was their day,

Held Blenheim town in their sway.

Then the British and Dutch went in, to give them a good kickin'.

Oh, oh, oh, brave French army.


Brave French army ran away,

Bravely ran away, away.

When danger reared its ugly head, they bravely turned their tails and fled.

Oh, oh, oh, brave French army.


Yes, brave Sir John Cutts, took up his sword and whacked French butts,

And gallantly, the Froggies chickened out. Bravely taking to their feet,

They beat a very brave retreat,

Bravest of the brave, the French army ? nay !


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Photos curtesy of Gary and the Editor. 

28 March 2026

UWS Programme for 2026

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happened.

David M.
Date    
Period
Scale
Rules (if known)
Organiser(s)
10 Jan
Napoleonic


WSS   

Dark ages

Ancient
28mm


10mm

28mm

28mm
Sharpe Practice


FOB 3

Pillage

Hail Caesar
Jeremy D, Chris and David M

Gary

Leslie

Andy
31 Jan
AGM

Cold war naval


WW2

French and Indian war





6mm

28mm


Skyhawk


Combat HQ

Sharpe practice
Jeremy Dowd

Jeremy Mulholland

Mike Leathem

Jeremy Dowd
28 Feb
WW2

WW2


WW2

WW2

Renaissance in Asia, Chinese vs Japanese. 
28mm

10mm


6mm

20mm

15mm
Chain of Command

One hour wargames+ 

Combat HQ

McGlinton Homebrew

Field of Glory
Jeremy Dowd

D
avid Maltman


Mike Leathem

Phil McGlinton

David Taylor

28 Mar

Modern   15mmTeam YankeeAndy Smith
25 Apr
30 May
27 Jun
25 July
29 Aug
26 Sep

31 Oct
28 Nov

Dec

No meeting. Provisionally ??th January





 

Overview 28th March.

Tiny turnout this month. We had 5 people involved in playing 1 game.

3 additional members turned up for a while to see what was going down.

Most people getting geared for, of off on, Easter Holidays.


The game was : 

WW3 action on the Israel Jordanian border, using Team Yankee.

Setup time.

The Coalition of the Committed Wargamers.



To borrow the bards speech from Henry V.

We few, we happy few, we band of brothers;
For he to-day that sheds his plastic and lead with me
Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in Ulster now a-bed or on their holidays
Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon Saint Guntram's day.

Saint Guntram (Gontran) (c. 532–592): A Merovingian King of Burgundy in a time of much brutal war. Has his saints day is on the 28th of March.

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Photo by the Editor.

Middle Eastern mayhem, the Jordanian war.

Game of World war III , Israel Jordanian border, 2028. 

Using Team Yankee in 15mm.













Organized, using terrain and models and umpired by Andy Smith.

AAR by David Maltman.

Players
Jordan : Jeremy Nixon , Josh Dickinson.
Israel   : Charlie Dickinson, David Maltman.


The year is 2028. After the stalemated USA/Israel war of 2026 against Iran and the increasing Israeli subjugation of the Palestinians, the Middle East has become increasingly unstable.

King Abdullah II of Jordan is deposed by Jordanian Islamic fundamentalists, backed by Iran, which has taken the Jordanian military with it.

Syria, Egypt and Jordan have secretly declared war on Israel, but Mosad had a agent in place who intercepted this information.

Combined with the continuing war in Ukraine, holding the European nations from intervening due to having to supply Ukraine.

In the Far East China and North Korea are Sabre rattling over Taiwan, South Korea and Japan. This keeps the USA heavily committed.

The Israelis, as per their usual form, decide to pre-taliate and launch attacks on the 3 countries. We are following the attack into Northern Jordan, at the outskirts of the city of Ajloun, with a hastily assembled Jordanian response force.


The quiet battle field, the outskirts of the Jordanian town Ajloun, near the Israeli border.



The Israeli forces.


Two notable units which most of us will not have heard of. The Pereh, an anti-tank non line of sight rocket AFV, the barrel is a dummy to make the enemy think it is just a tank, tricksy chaps these Israelis. The Nagmasho't is an infantry carrier which is festooned with anti-aircraft machine guns. 

These both played major parts in the attack.

These are the unit cards for both these vehicles.


The Tammuz missiles fired by the Pereh are effectively drones with a digital camera in the nose of the missile. This allows an operator to modify its flight path, even firing the missile blind if you have any indication where your enemy may be.

The force is :

. 7 Merkava tanks.
. 6 M113 with 20 infantry teams with a variety of AA and antitank weapons.
. 4 Nagmasho'ts with 10 infantry teams with a variety of AA and antitank weapons.
. 4 M106 Mortar carriers.
. 4 BM-21 Hail rocket launcher battery. 
. 3 Pereh anti tank vehicles.
. 4 M163 VADS AA vehicles.
. 4 Rabbi with MAPTAS anti tanks rockets.
. Flight of 2 Cobras.
. Flight of 2 Apaches.


The Jordanian forces.

The force is : 

. 12 Warrior AFVs with 20 infantry teams with a variety of AA and antitank weapons.
.  4 Spartan Milan anti-tank vehicles.
.  4 FV432 Mortar.
.  3 Challenger tanks.
.  3 M109 Artillery vehicles.
.  3 MRLS Rocket launchers.
.  3 Centurion based Marksman AA vehicles.
.  Flight of 4 Harriers.
.  Flight of 4 Lynx helicopters with TOW missiles.
.  Flight of 3 Lynx helicopters with 8 infantry teams with AA and AT assets.


The brief is to destroy more of the enemy, a simple encounter scenario. All vehicles start off the table and two units per side can be brought on the roads each move, aircraft must be diced for as usual.


Move 1

Jordanians bring on Fox Recon and Scorpions. The Foxes hide behind house 6. The Scorpions lurk beside house 11.

Israelis bring on Merkava platoons on both roads.


Move 2

Jordanians bring on M109 and Challengers in the North east.


Israelis bring on Pereh and Merkava units.


Move 3

Jordanians fire M109 artillery to no effect. Bring on MLRS who fire mines on the Merkavas which causes 2 bailouts.


Fox's move behind hill B, peeking over the top, hull down.
Israelis bring on BM-21 rocket launchers, hiding behind house 1.
Pereh fire non LOS missile and destroy Jordanians MLRS unit.
My Merkavas on hill C fire at Foxes and kill one.


Move 4. 

Jordanians move scorpions up road.
Bring on infantry in warriors behind building 5 and dismount.
Fire Challengers at Charlies first unit of Merkavas and kill all 3.   

Israelis bring on mortars at hill F and M163 VADS behind house 1.


Israeli, Charlies second Merkavas fire at challengers and kill 1.
Pereh fire at Challengers and kills 1.


BM21s fire salvo at infantry in house 5 and pin them.


Move 5

Jordanians bring on harriers and lynx helicopters.
Jordanian M109 artillery fire at rabbis, to no effect.
Jordanian Milans fire at Merkavas. Kill one.
Harriers attack and Israeli AA kills two of them.


Harriers fire salvo at group near house 1 and kill a Pereh and two VADS.


The Lynx helicopters loiter around house 8.


Israelis brings on the Apache and Cobra helicopters to attack Jordanian Lynx helicopters.
Merkavas fire at Milan section in house 11.
Chopper melee, Israelis fire chain guns at Jordanians and kill 2 helicopters.


Mortars fire at infantry get 2 hits.
BM21 hail fires a rocket salvo at house 5. 5 infantry section kills and a warrior destroyed.


Move 6.

Jordanians bring on AA marksman and a warrior unit.
Foxes move behind house 5.
Infantry in house 5 get back into warriors.
Jordanians attack Charlies Merkavas at hill G, killing two.
Marksman firing at Israeli helicopters and kill one.
Warriors firing on Israeli helicopters no effect.
Scorpions fire on Israeli helicopters and kills two.
Josh's Warriors fire at Israeli helicopters and kill the last one.


Israelis bring on Nagmasho'ts and Merkava command.


VADS move up towards centre.
Charlies Merkava kills Warrior near house 9.
Rabbis fire at warriors kill two.
Mortars fire at warriors at back of table to no effect.
Pereh kills one warrior at back of table.


Move 7.

Jordanians bring on reduced harrier flight, after rearming, and troop carriers.
Scorpions move up to crossroads.
Jordanian infantry move towards house 8.
Chopper kills Charlies Merkavas.
M109s kill a Rabbi.
My Merkavas and Nagmasho'ts kill one Harrier.
Last harrier salvo is ineffective.


Israeli fires Rabbis to no effect.
VADS kill four scorpions.


BM21s kills one Spartan.
Pereh kills one Spartan.


So an Israeli victory.


Editorial comment : 

* For those not familiar with "Pre-taliate", it is a comedic word meaning to retaliate before an attack happens (pre-emptive retaliation), associated with the 2025 Dr. Strangelove stage adaptation by Armando Iannucci staring Steve Coogan. It implies acting against an opponent before they even think of retaliating. Kind of what the Donald did to Iran.

The Jordanian army uses a large amount of British equipment, so using a British army is not unreasonable.

I admit I paint a bleak picture of the future, but a plausible one. Must get round to building that fallout shelter. Hope for the best, prepare for the worst.

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Photos curtesy of the Editor.