28 March 2026

UWS Programme for 2026

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happened.

David M.
Date    
Period
Scale
Rules (if known)
Organiser(s)
10 Jan
Napoleonic


WSS   

Dark ages

Ancient
28mm


10mm

28mm

28mm
Sharpe Practice


FOB 3

Pillage

Hail Caesar
Jeremy D, Chris and David M

Gary

Leslie

Andy
31 Jan
AGM

Cold war naval


WW2

French and Indian war





6mm

28mm


Skyhawk


Combat HQ

Sharpe practice
Jeremy Dowd

Jeremy Mulholland

Mike Leathem

Jeremy Dowd
28 Feb
WW2

WW2


WW2

WW2

Renaissance in Asia, Chinese vs Japanese. 
28mm

10mm


6mm

20mm

15mm
Chain of Command

One hour wargames+ 

Combat HQ

McGlinton Homebrew

Field of Glory
Jeremy Dowd

D
avid Maltman


Mike Leathem

Phil McGlinton

David Taylor

28 Mar

Modern   15mmTeam YankeeAndy Smyth
25 Apr
30 May
27 Jun
25 July
29 Aug
26 Sep

31 Oct
28 Nov

Dec

No meeting. Provisionally ??th January





 

Overview 28th March.

Tiny turnout this month. We had 5 people involved in playing 1 game.

3 additional members turned up for a while to see what was going down.

Most people getting geared for, of off on, Easter Holidays.


The games were : 

WW3 action on the Israel Jordanian border, using Team Yankee.

Setup time.

The Coalition of the Committed Wargamers.



To borrow the bards speech from Henry V.

We few, we happy few, we band of brothers;
For he to-day that sheds his plastic and lead with me
Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in Ulster now a-bed or on their holidays
Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon Saint Guntram's day.

Saint Guntram (Gontran) (c. 532–592): A Merovingian King of Burgundy in a time of much brutal war. Has his saints day on the 28th of March.

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Photo by the Editor.

Middle Eastern mayhem, the Jordanian war.

Game of World war III , Israel Jordanian border, 2028. 

Using Team Yankee in 15mm.













Organized, using terrain and models and umpired by Andy Smyth.

AAR by David Maltman.

Players
Jordan : Jeremy Nixon , Josh Dickinson.
Israel   : Charlie Dickinson, David Maltman.


The year is 2028. After the stalemated USA/Israel war of 2026 against Iran and the increasing Israeli subjugation of the Palestinians, the Middle East has become increasingly unstable.

King Abdullah II of Jordan is deposed by Jordanian Islamic fundamentalists, backed by Iran, which has taken the Jordanian military with it.

Syria, Egypt and Jordan have secretly declared war on Israel, but Mosad had a agent in place who intercepted this information.

Combined with the continuing war in Ukraine, holding the European nations from intervening due to having to supply Ukraine.

In the Far East China and North Korea are Sabre rattling over Taiwan, South Korea and Japan. This keep the USA heavily committed.

The Israelis, as per their usual form, decide to pre-taliate and launch attacks on the 3 countries. We are following the attack into Northern Jordan, at the outskirts of the city of Ajloun, with a hastily assembled Jordanian response force.


The quiet battle field, the outskirts of the Jordanian town Ajloun, near the Israeli border.



The Israeli forces.


Two notable units which most of us will not have heard of. The Pereh, an anti-tank non line of sight rocket AFV, the barrel is a dummy to make the enemy think it is just a tank, tricksy chaps these Israelis. The Nagmasho't is an infantry carrier which is festooned with anti-aircraft machine guns. 

These both played major parts in the attack.

These are the unit cards for both these vehicles.


The Tammuz missiles fired by the Pereh are effectively drones with a digital camera in the nose of the missile. This allows an operator to modify its flight path, even firing the missile blind if you have any indication where your enemy may be.

The force is :

. 7 Merkava tanks.
. 6 M113 with 20 infantry teams with a variety of AA and antitank weapons.
. 4 Nagmasho'ts with 10 infantry teams with a variety of AA and antitank weapons.
. 4 M106 Mortar carriers.
. 4 BM-21 Hail rocket launcher battery. 
. 3 Pereh anti tank vehicles.
. 4 M163 VADS AA vehicles.
. 4 Rabbi with MAPTAS anti tanks rockets.
. Flight of 2 Cobras.
. Flight of 2 Apaches.


The Jordanian forces.

The force is : 

. 12 Warrior AFVs with 20 infantry teams with a variety of AA and antitank weapons.
.  4 Spartan Milan anti-tank vehicles.
.  4 FV432 Mortar.
.  3 Challenger tanks.
.  3 M109 Artillery vehicles.
.  3 MRLS Rocket launchers.
.  3 Centurion based Marksman AA vehicles.
.  Flight of 4 Harriers.
.  Flight of 4 Lynx helicopters with TOW missiles.
.  Flight of 3 Lynx helicopters with 8 infantry teams with AA and AT assets.


The brief is to destroy more of the enemy, a simple encounter scenario. All vehicles start off the table and two units per side can be brought on the roads each move, aircraft must be diced for as usual.


Move 1

Jordanians bring on Fox Recon and Scorpions. The Foxes hide behind house 6. The Scorpions lurk beside house 11.

Israelis bring on Merkava platoons on both roads.


Move 2

Jordanians bring on M109 and Challengers in the North east.


Israelis bring on Pereh and Merkava units.


Move 3

Jordanians fire M109 artillery to no effect. Bring on MLRS who fire mines on the Merkavas which causes 2 bailouts.


Fox's move behind hill B, peeking over the top, hull down.
Israelis bring on BM-21 rocket launchers, hiding behind house 1.
Pereh fire non LOS missile and destroy Jordanians MLRS unit.
My Merkavas on hill C fire at Foxes and kill one.


Move 4. 

Jordanians move scorpions up road.
Bring on infantry in warriors behind building 5 and dismount.
Fire Challengers at Charlies first unit of Merkavas and kill all 3.   

Israelis bring on mortars at hill F and M163 VADS behind house 1.


Israeli, Charlies second Merkavas fire at challengers and kill 1.
Pereh fire at Challengers and kills 1.


BM21s fire salvo at infantry in house 5 and pin them.


Move 5

Jordanians bring on harriers and lynx helicopters.
Jordanian M109 artillery fire at rabbis, to no effect.
Jordanian Milans fire at Merkavas. Kill one.
Harriers attack and Israeli AA kills two of them.


Harriers fire salvo at group near house 1 and kill a Pereh and two VADS.


The Lynx helicopters loiter around house 8.


Israelis brings on the Apache and Cobra helicopters to attack Jordanian Lynx helicopters.
Merkavas fire at Milan section in house 11.
Chopper melee, Israelis fire chain guns at Jordanians and kill 2 helicopters.


Mortars fire at infantry get 2 hits.
BM21 hail fires a rocket salvo at house 5. 5 infantry section kills and a warrior destroyed.


Move 6.

Jordanians bring on AA marksman and a warrior unit.
Foxes move behind house 5.
Infantry in house 5 get back into warriors.
Jordanians attack Charlies Merkavas at hill G, killing two.
Marksman firing at Israeli helicopters and kill one.
Warriors firing on Israeli helicopters no effect.
Scorpions fire on Israeli helicopters and kills two.
Josh's Warriors fire at Israeli helicopters and kill the last one.


Israelis bring on Nagmasho'ts and Merkava command.


VADS move up towards centre.
Charlies Merkava kills Warrior near house 9.
Rabbis fire at warriors kill two.
Mortars fire at warriors at back of table to no effect.
Pereh kills one warrior at back of table.


Move 7.

Jordanians bring on reduced harrier flight, after rearming, and troop carriers.
Scorpions move up to crossroads.
Jordanian infantry move towards house 8.
Chopper kills Charlies Merkavas.
M109s kill a Rabbi.
My Merkavas and Nagmasho'ts kill one Harrier.
Last harrier salvo is ineffective.


Israeli fires Rabbis to no effect.
VADS kill four scorpions.


BM21s kills one Spartan.
Pereh kills one Spartan.


So an Israeli victory.


Editorial comment : 

* For those not familiar with "Pre-taliate", it is a comedic word meaning to retaliate before an attack happens (pre-emptive retaliation), associated with the 2025 Dr. Strangelove stage adaptation by Armando Iannucci staring Steve Coogan. It implies acting against an opponent before they even think of retaliating. Kind of what the Donald did to Iran.

The Jordanian army uses a large amount of British equipment, so using a British army is not unreasonable.

I admit I paint a bleak picture of the future, but a plausible one. Must get round to building that fallout shelter. Hope for the best, prepare for the worst.

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Photos curtesy of the Editor. 

28 February 2026

Overview 28th February.

We had 20 people involved in playing 5 games.

This month had a very heavy WW2 theme.


The games were : 

  • WW2 action in NW Europe, using Combat HQ.

  • WW2 action in Normandy, using Chain of command.

  • WW2 action in Normandy, using McGlinton Home brew rules.

  • WW2 action in The Valley of the Kings, Egypt, using One Hour wargames rules with some modifications.

  • Renaissance action in Asia, Chinese vs Japanese, using Field of Glory.


Setup time.




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Photos by the Editor.

Then the Panther arrived !

Game of WW2, France 1944. 

Using McGilton Homebrew rules in 20mm.













Organized, using terrain and models and nominally umpired by Phil McGilton.

AAR by Phil McGilton.

Players
British     : Phil McGilton.
German  : Adam McGilton.

This month Adam and I decided to play a small WW2 game with my own rules based on Wargames research Group rules from 1974. This time two small battle groups German and American fought over a small village in France 1944.


The sleepy French countryside before the combatants arrive.

The armies having pre-game R&R.



This time as the battle groups were smaller than normal we used Hidden movement with counters see photo.


The two battle groups were evenly balanced in terms of points. This give the American battle group more tanks 4 Shermans including a Jumbo with a platoon infantry. The Germans had a Hetzer and a Panther based around a Platoon of infantry. Each battle group had also a few extra support options.



The American force got off to a great start controlling most of the board and destroying a Puma Armoured car


Then the Panther arrived!


But the American force had a Sherman Jumbo and an A10 Tank destroyer lucking in the centre off the board. The American luck continued with the A10 knocking out a Panzer 4 on the edge off the village.


As more hidden markers were revealed it was clear the Germans had placed much off their infantry in the village. Despite the American infantry being supported by 3 Shermans they would make little progress in removing them.


It was in the centre that the game was won by the German Panther. First the Jumbo and then the A10 were knocked out by the 75mm L71 gun.

The German infantry well placed in the ruins of the village destroyed the two American sections sent in to dislodge them. The American Shermans knocked out a Hetzer and a Flak panzer. The German infantry knocked out a Sherman with a Panzershreck. The Panther after securing the centre of the board now moved to remove the last threat, the two remaining Shermans

The quality of German tanks is made clear in this game. The two remaining Shermans could not even penetrate the frontal armour of the Panther needing a side hit to kill the beast. It was at this stage the American forces decided to withdraw to fight another day but with more tanks and possibly air support.


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Photos curtesy of Phil and the Editor.