Note that all our "demonstration games" mentioned below will be open for visitors to join in, though places will inevitably be limited. If you'd like to sign up in advance for any of the games, please send us a comment with your name and the preferred game. Due to the expected popularity of the Chain of Command demo, advance bookings for this game will NOT be taken. Any children participating must be accompanied by a responsible adult.
The main event of the day will be the visit of Richard Clarke of Too Fat Lardies to demonstrate his new World War Two rules, Chain of Command.
These rules, to be published on 21 August, have already generated considerable interest among the wargaming community. They place the player in command of a platoon, with some support from higher levels. The player must manage his resources and demonstrate his leadership skills as he uses appropriate tactics to achieve his mission.
Richard will be running several games of Chain of Command on the day and will be happy to explain and demonstrate the rules to participants and onlookers. The game will feature German and US forces somewhere in France, 1944.
World War One has for a long time been a poor relation among wargames periods. Trench warfare, machine guns and heavy artillery make it difficult era for which to design an interesting game that isn't totally one-sided.
However, with interest sure to be high during the forthcoming centenary period, Through The Mud and the Blood is a set of rules that promises to break the mould and give the feel of the Great War in an historically plausible manner whilst still retaining the enjoyability factor.
The rules cover platoon to company sized actions. Our demonstration game will be loosely based on the Gallipoli campaign.
The Sharpe novels and TV series by Bernard Cornwall have popularised the role of the Riflemen and light infantry of the Napoleonic Wars, especially in the Peninsular War campaigns where the Duke of Wellington's army, along with its allies, took on the French.
Sharp Practice (the name of which of course is totally unrelated to the aforementioned novels!) are the ultimate rule set of rules for wargaming the actions of literary heroes, with swashbuckling adventures in the black powder age.
Our demonstration game will feature an action in the Peninsular War, and is sure to be incident-packed and fun.
Barbarian raiders from Germany - Saxons, Angles and Jutes - threaten the patchwork of small kingdoms that have emerged in place of the centrally controlled Roman Province.
Players take the part of a British or Saxon Lord, the former trying to fight off the depredations of the latter. Our demonstration game will feature Saxon raiders attempting to get away with their loot before the British forces can intercept them.
World War Two has always been a favourite period for many of us.
I Ain't Been Shot Mum is a company level game that, like all Lardy games, reproduces the "friction" that has such an effect on the forces fighting in battle.
The rules are written with a focus on command and control and the importance of leadership on the World War Two battlefield.
Our demonstration game is set in the early days of Hitler's invasion of the USSR, Operation Barbarossa. It should be an interesting contrast between experienced German commanders and novice Soviets. Will the German blitzkrieg break through dogged Russian resistance and spell disaster for Stalin's forces?
Some of our friends from Larne will be running another World War Two game, set in France, 1940. Unlike the other games this will not follow the Too Fat Lardies theme, but instead will be played with Rapid Fire rules.
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