16 October 2025

UWS Programme for 2025

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happned.

David M.

Date

Period

Scale

Rules (if known)

Organiser(s)

22 Feb

Horse & Musket , War of the Spanish Succession

Lord of the Rings

Seven years war

Medieval

WW2

28mm



28mm

15mm

28mm

20mm

Black Powder



Midguard

Field of Battle 3

Lion Rampant

Battlegroup

Andy



Chris Caves

Gary

Leslie

David

29 March

English Civil War



Lord of the Rings 

Cold War 

Ancients
Late Roman v Sassanid

World War 2 

 

 


MEBG

7 Days to the River Rhine


Billy McClenaghan 


Keith Branagh

Chris Caves


Adam & David P




Mike

26 April

Napoleonic Peninsular war

Seven years war
Sharp Practice 2


Field of Battle 3
David Maltman.


Gary

31 May

WW2 theme for VE Day

First play Chain of command 2

Op Blue Coat


Normandy


Sci Fi 



28mm


20mm


15mm


6mm



Chain of Command 2


Phils own rues based on WRG

Panzer Grenadier Deluxe

Alpha strike
Various


Jeremy Dowd


Phil McGilton


Gary


Jeremy Mullholland
28 June

Ancients (Romans v Germans)

Boer War

Katzbach ( Napoleonic )

WWII

28mm


25mm

15mm



Infamy! Infamy!


The men who would be kings.
FOB3


Battlegroup
David Smylie


Phil McGilton

Gary


David P and Adam
26 July

Napoleonic 

Tsushima 
(Ironclad naval) 

Sudan

28mm

1/2400


6mm

General d'armie 2

Tsushima


Front rank...Fire

Andy

David Taylor


Leslie Tipping

30 August

WW2


Modern, Swedes vs Russians


28mm


1/72

Bolt Action


Seven days to the Rhine

Chris Caves and David Maltman


Paddy McG.

27 Sept

Rorke's Drift

WW2

25mm

20mm

Front rank...Fire

Chain of Command 2

Phil McGilton

Jeremy Dowd


25 Oct

WW2

ECW

28mm

Chain of Command 2

Jeremy Dowd

Leslie Tipping


29 Nov

Return of The Village People

Napoleonic 

28mm


28mm

Lion Rampant


Sharpe Practice


Leslie Tipping

Jeremy D, Chris and David M

?? Dec




 

 

 
 

27 September 2025

Overview.

Good turnout this month given the holidays. I believe we had 17 people involved in playing 4 games.


The games were : 


WW2 action in operation Market Garden.

WSS Blenhiem.

Zulu war, Rourkes drift.

Ancients, Late Roman vs Sassanid.


Setup time.






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Photos curtesy of the Editor. 

Rorke's drift.

Rorke's drift, The Zulu War 1879.
Using Front rank fire rules in 25mm.













Using terrain and models by Phil.
AAR by Phil.

Players
British   : Leslie.
Zulu      : Adam.
Umpire  : Phil.

The Zulu War 1879

Battle report for Rorke’s Drift. My favourite period for Wargaming is WW2 followed by the colonial period. I have been planning to replay the battle of RD for over a year but a delay in finishing the roof of one off the buildings, couldn’t get planning permission, I mean time slowed things up.

The game was played by Adam (Zulu),Leslie (British )and myself umpiring. Everything on the board was from my 25mm collection mainly Minifigs, Ral Parthia and Warrior miniatures. Rules Front Rank Fire, a super, free to download, set by Jim Walkman with some changes.

The terrain was set up as close to the historic battle as I could make it. I have around 600 Zulu in my collection and in the game each miniature = two Zulu. The British is 1/1 and had 90 men manning the walls, 5 Boer and ten wounded in the hospital. The Zulu are in units of 30 (60) with 6 units deployed in turn one to the east of RD. After a roll of a D6 this decided how many turns the Zulu player had to wait for reinforcements. Adam got a 4 so after 4 turns the Zulu got two units each turn that could be placed on any table edge but the west. This would also include 2 units of 15 (30) Zulu armed with rifles/musket’s on the Oskarberg hill.


Right from the start Adam pressed hard with the 6 Zulu units at the East wall off RD using the rough kraal for cover. Leslie was having none of it and with one volley using the aiming rule caused enough casualties to run off the board!

As Adam’s Zulu started to get reinforcements he continued to keep the pressure on East wall including the small kraal and the rampant between it and the store building. Leslie was just about managing to keep the Zulu back with volley fire. Zulu morale is good in the rules with controlled fire more likely to stop the advance than make it rout off the table. The Zulu units were slowed but other units were able to continue the advance.

Leslie started to redeploy more troops to the East rampart this in turn left large gaps in the North wall. Adam deployed his next two reinforcements to take advantage of this!

With Adam trying to get his Zulu force into Melee at the Eastern rampart and Leslie just holding them. Adam deployed his rifle and musket armed units on to the Oskarberg their fire proved to be ineffective against soldiers in cover. Adam continued to send more reinforcements to the south. Leslie now had 3 Zulu units pressing forward on the Eastern rampart but with heavy casualties. Two Zulu units closing in from the North and a further two units threatening the hospital. Leslie’s response to this was to contain the threat to the East by continuing to reinforce  that area. Slow down the Zulu advance in the north with a few Boer sharp shooters and move more infantry into the hospital.

If the Zulu are to stand any chance of winning they need to get into melee. Adam had decided not to waste time throwing spears but get into hand to hand as quickly as passable. The picture shows how depleted his units were becoming on the Eastern rampart. We use a simple and quick method of dealing with melee. Due to the British player being outnumbered for example 3 to 1 the British players if he wins the first round kills a Zulu after that on this turn he can only block the attack. For the next three turns the British Infantry fought the Zulu units but were steady pushed back losing 30 men.

The Zulu units break in. The British soldiers at the Eastern rampart are all but wiped out only a few making it to the relative safety of the store house. The two Zulu units coming in from the North made it into the compound almost intact. And one unit from the south got into the compound between the store house and the hospital. British casualties had reached 50 men the rest now holding out in the two buildings. We had decided that the Zulu player would roll a D6 and this would be how long it takes to smash through a door. Some bad rolling delayed the last stand. Sadly time was up.

Leslie believed he had done enough to get a draw. Adam thought he would have got into the building or set fire to them, which I believe he could have done. But considering that British casualties were already 3x higher than the real battle I believe it was a hard thought Zulu win.

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Photos curtesy of Gary and the Editor.