11 January 2026

UWS Programme for 2026

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happened.

David M.

Date    

Period

Scale

Rules (if known)

Organiser(s)

10 Jan

Napoleonic


WSS   

Dark ages

Ancient
28mm


10mm

28mm

28mm
Sharpe Practice


FOB 3

Pillage

Hail Caesar
Jeremy D, Chris and David M

Gary

Leslie

Andy

31 Jan

AGMJeremy Dowd

28 Feb


28 Mar



25 Apr
30 May
27 Jun
25 July
29 Aug
26 Sep

31 Oct
28 Nov

Dec

No meeting. Provisionally ??th January





 

 
 

10 January 2026

Expanding the Empire.

Game of Ancient War, Romans vs Barbarians, circa 1st Centaury A.D. 

Using Hail Caesar in 28mm.













Organized, using terrain and models by Andy and Jeremy and umpired by Andy.

AAR by Andy.


Players

Roman       : Andy .
Barbarians : Jeremy Nixon.


Setup was for the barbarian hordes to hold the river and the Romans had to get across. 

Turn 1 for both sides didn't go well as loads of units refused to move forward. 

Turn 2 saw the Romans 1st division move forward 2 moves while the 2nd was happy to watch. The Romans cavalry took 1 move.

Whilst the barbarian hordes rushed to the river banks and its cavalry stomping up the hill.

Turn 3 saw the Romans 1st division getting its act together and was able to start inflicting casualties on the barbarian hordes. Meanwhile the 2nd division look its time to move forward and the Romans light cavalry started to inflicting casualties on the barbarian cavalry on the hill. 

The barbarian 3rd turn saw them hitting the Romans infantry but good saves and good roman steel brush these off. Whilst the barbarian cavalry charged the Roman cavalry but was pushed back the roman cavalry didn't follow up but used its turn 4 to recognise itself. 

Turn 4 saw the Romans going toe to toe with the barbarian hordes. One legion was pushed back and the other held in a hand to hand. 

The barbarian 4th turn saw it loose its fanatics onto the retreated Romans, mashing them and pushed onto the Romans artillery, sitting at the back, mashed them as well. 

Turn 6 saw big infantry attacks across the board by the Romans killing off the fanatics troops and breaking 2 more barbarian hordes thus that infantry division was broken and the last one was going to be caught in a pincer by the Romans. Thus Romans were declared winners.



How the battle played out.


Romans set up turn 1, 2 divisions of infantry, 1 of cavalry. 
Cavalry division has 1 light cavalry 1 medium cavalry. 
Each infantry had 3 Romans legions, 1 auxiliary, 1 artillery and 1 light bow.


The 2 armies coming together, in the distance the cavalry have already clashed.


Romans formation refused flank in case barbarian cavalry units pushed over the hill after Romans lose a cavalry battle.


Roman infantry press the attack



Barbarian infantry pushed into the Romans ground troops but they hold them.



Romans pressure the barbarian hordes.



Big cavalry battle on top of the hill, Romans lose.


The auxiliary troops turned to face down the barbarian fanatics beating them but not before the fanatics beating a legion and artillery.


The legion turned to face what's left of the barbarian hordes after breaking one infantry division.


Romans bows hitting the barbarian hordes.

__________________________________________________________________________

Photos curtesy of Andy and Gary.

Battle of Oudenarde.

Game of the War of Spanish Succession, Anglo-Dutch vs French, 11 July 1708. 

Using Field Of Battle 3 in 10mm.













Organized, using terrain and models and umpired by Gary.

AAR by Gary.


Players

Anglo-Dutch : Ian and Gary.
French          : Bryn and Ivan.


Society meeting today (our December meeting delayed to today) and at last minute I decided to put on a Malburian game with my 10mm toys.

I selected scenario based on Battle of Oudenarde 1708 and trusty old FOB3.

French were commanded by Vendomme  (Bryn) and Burgundy (Ivan) whilst Allies led by Marlborough (Ian) and Eugene (my ownweeself) with reserves under Lottum (arriving on Move card 2) and Overkirk (move card 3) to be allocated as they appeared (Overkirk on left flank and Lottum on base line).

Burgundy had option to place up to 6 units on a flanking maneuver (on French left on 3rd Move card) which he choose to accept placing his 4 units of Horse and an ADC into said reserve, his on table troops unable to utilise 1st Move card. 

Allies had 32 Morale and an extra 'Rolling Fire' card (allowing their Platoon firers an extra re-load) with a Superior deck the French had 36 Morale and an extra Melee card with a Poor deck.

The town of Eyne (in Allied rear) I allocated +10 Morale for its capture (in hindsight +5 Morale would have been better). 

Allies set up first with Marlborough on left and Eugene on right then the French deployed massing both Vendomme and Burgundy on their left (I did not restrict them to historical placement) i.e. facing Eugene trying to avoid the forces under Mr Churchill.

And so it was to the fray and as ever a great game with FOB.


Vendomme led the advance taking some licks from Allied artillery (both sides had 4 Batteries each) but getting quickly (good Move rolls) into Eugenes force, and I lost both my guns tout suite.

Burgundy advanced in march Columns with his foot and also with his Horse when it appeared.

Marlborough was sluggish (poor Move rolls) trying to swing to his right with Overkirk in support whilst Lottums force came on to aid Eugene (boy did I need it as mass of French foot to my front).

Vendommes horse were roughly handled by Overkirks Dutch foot and were pulled back.

Burgundys horse were also slow getting into posistion as they tried to ride from the left flank they had appeared on to their right (simply no room forward with French foot massed).

A tough old fight took place around Eyne with Eugenes Imperialist foot holding on initially but then suddenly folding and Eyne fell giving French a huge Morale boost.

I did try to re-take the town but could not dislodge the new tenants.

Allied losses were mounting a somewhat faster rate than French and Marlboroughs faith in victory waivered but fortune did swing back toward Allies for a short period before their Morale was fully depleted and despite passing an Army Morale check we decided to yield the field to the bloodied but victorious French.

One notable feature of battle was the Guard and Elite units on both sides were uniformly pants with most ending up Routed or Destroyed.

The fleecy type mat I used seems to change colour in the following pics but is in reality much greener


How the game played out.


Imperial troops under Eugene deploy around Eyne.


French foot push forward.


Vendommes forces to fore with Burgundys foot in columns behind.


Eugenes force deployed up to Dieonbeek stream.


Marlborough on Allied left facing a field devoid of the enemy at start.


Later in proceedings as French foot massed in front of Eyne with Marlborough trying to come from left, initially held up by Vendommes horse but these were pushed back beyond Groenwald (town on right).


Things getting hot and heavy at Eyne and French have managed to deploy all their artillery as a sort of massed battery.


Both sides taking losses and disorders.


Marlboroughs and Overkirks forces starting to get to grips but in piecemeal fashion.


Meanwhile British and Dutch Guard in center (the 2 units forming the 'L') about to both Rout unhinging the defence of Eyne which thereafter soon fell to French assaults. This is closest to true colour of the mat.


Burgundys foot and guns begin march forward.


Vendommes guns squeeze past Groenwald. 

__________________________________________________________________________

Photos curtesy of Gary. 

19 December 2025

UWS Programme for 2025

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happened.

David M.

Date

Period

Scale

Rules (if known)

Organiser(s)

22 Feb

Horse & Musket , War of the Spanish Succession

Lord of the Rings

Seven years war

Medieval

WW2

28mm



28mm

15mm

28mm

20mm

Black Powder



Midguard

Field of Battle 3

Lion Rampant

Battlegroup

Andy



Chris Caves

Gary

Leslie

David

29 March

English Civil War



Lord of the Rings 

Cold War 

Ancients
Late Roman v Sassanid

World War 2 

 

 


MESGB

7 Days to the River Rhine


Billy McClenaghan 


Keith Branagh

Chris Caves


Adam & David P




Mike

26 April

Napoleonic Peninsular war

Seven years war
Sharp Practice 2


Field of Battle 3
David Maltman.


Gary

31 May

WW2 theme for VE Day

First play Chain of command 2

Op Blue Coat


Normandy


Sci Fi 



28mm


20mm


15mm


6mm



Chain of Command 2


Phils own rues based on WRG

Panzer Grenadier Deluxe

Alpha strike
Various


Jeremy Dowd


Phil McGilton


Gary


Jeremy Mullholland
28 June

Ancients (Romans v Germans)

Boer War

Katzbach ( Napoleonic )

WWII

28mm


25mm

15mm



Infamy! Infamy!


The men who would be kings.
FOB3


Battlegroup
David Smylie


Phil McGilton

Gary


David P and Adam
26 July

Napoleonic 

Tsushima 
(Ironclad naval) 

Sudan

28mm

1/2400


6mm

General d'armie 2

Tsushima


Front rank...Fire

Andy

David Taylor


Leslie Tipping

30 August

WW2


Modern, Swedes vs Russians


28mm


1/72

Bolt Action


Seven days to the Rhine

Chris Caves and David Maltman


Paddy McG.

27 Sept

Rorke's Drift

WW2

WSS

25mm

20mm

28mm

Front rank...Fire

Chain of Command 2

Black powder

Phil McGilton

Jeremy Dowd

Andy Smith


25 Oct

WW2

ECW

Middle Earth

ECW in Ireland

WW2

28mm

28mm

28mm
15mm

6mm

Chain of Command 2

Pikemans lament

MESBG

FOG Renaissance

Eisenhower

Jeremy Dowd

Leslie Tipping

Chris Caves

David Taylor

Jeremy Mulholland


29 Nov

Bring and Buy sale

Return of The Village People

Napoleonic 


WW2

Sci Fi



28mm


28mm


20mm

6mm


Lion Rampant


Sharpe Practice


Battlegroup

Battletech



Leslie Tipping


Jeremy Dowd

David Pentland

Charlie Dickinson


Dec

No meeting. Provisionally 10th January

Napoleonic



28mm



Sharpe Practice



Jeremy D, Chris and David M