06 April 2025

UWS Programme for 2025

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far.

David M.

Date

Period

Scale

Rules (if known)

Organiser(s)

22 Feb

Horse & Musket , War of the Spanish Succession

Lord of the Rings

Seven years war

Medieval

WW2

28mm



28mm

15mm

28mm

20mm

Black Powder



Midguard

Field of Battle 3

Lion Rampant

Battlegroup

Andy



Chris Caves

Gary

Leslie

David

29 March

English Civil War



Lord of the Rings 

Cold War 

Ancients
Late Roman v Sassanid

World War 2 

 

 


MEBG

7 Days to the River Rhine


Billy McClenaghan 


Keith Branagh

Chris Caves


Adam & David P




Mike

26 April

Rorke's Drift


Phil Magilton


31 May

WW2 theme for VE Day

Tsushima 
( Ironclad naval ) ?
Various   VariousVarious


David Taylor
28 June

Ancients (Romans v Germans)28mmInfamy! Infamy!David Smylie
26 July

French & Indian War

28mm

Sharp Practice 2

Jeremy D and David M.

 
 
 
 
 
 
 
 
 
 

30 March 2025

Overview.

Big turnout this month. I believe we had 27 people involved in playing 6 games which is possibly a record.

The games were : 

  • Cold war.
  • World war II.
  • English civil war.
  • Late Roman Empire.
  • Roman plebs run amok.
  • Lord of the Rings.

Setup time.



 

29 March 2025

The beast goes East.

WW2 Eastern front 1941. Using Combat HQ in 15mm.

Players
Germans : Bryn, Simon and Adam.
Russians : Mike, Stephen and Gary.

AAR by Gary.
___________________________________________________________________________

Mike put on another very enjoyable WW2 game using Combat HQ rules.

Game was in 15mm (using Mike and Bryns excellent toys) and a scenario set on Eastern Front in 1941 with Bryn, Simon and Adam commanding Germans with Mike, Stephen and I as Russians.

Ivans where defending a couple of villages and river crossings against a larger and superior force (at least in terms of morale and orders) making hard for Ivans to realistically win but great fun delaying and harassing the Nazis it was.

I ended up facing Simon and Adam on our right wing with guts of a Regiment of infantry backed by couple of PzJager1 and a PzII along with a very nasty little 75mm Inf Gun. 

I had an Infantry Battalion with a 45mm ATG and 2 x T28C 'Land Battleships' and they sort of lived up to that name.

Stephen faced Bryn on our left who had bulk of Nazi armour (PzIII, Pz38T and StugB ) with another Soviet Infantry Battalion and 3 x T26 'Coffins for 5 brothers' (of which 2 managed to survive game !) with support of a Company of Flamethrowers equipped Pioneers.

Mike as CinC held our reserve off-table being 2 xT34/40 and another Infantry Battalion along with Brigade artillery support (Battery of 76mm), the Nazis also had off table artillery and a couple of Stuka sorties.

At he end Soviet morale was broken but we had defended the river crossing whilst losing the villages.

Great game with an interesting set of rules, some of the unit stats/abilities raise an odd eyebrow (the IG and the T28s seemed surprisingly powerful) but it works well overall within a playable framework.

The battle blow by blow.

Bridge and village I was trying to defend (the railway crossing was unusable) with village firmly in Hun hands by this stage.

My T28s are just out of shot behind river and have forced Nazis to hide behind buildings and woods shy of the bridge.

Some of Bryns Panzer force (playing cards are Blinds for unseen formations).

More Panzers in action.

Overview from Ivan right. 

Deluge of Nazi infantry assaulting my positions.

Mike has deployed Ivan reserve with T34s advancing to support Stephens last stand in village

Blaze of gunfire on left (yellow markers are Suppressions)

Germans obliterate Ivans in village.


Photos curtesy of Gary. 

BAORing the Russian Bear.

Game of the cold war, gone hot, in West Germany 1980s.

Using Seven days to the Rhine in 20mm.

Organized, using terrain and models and umpired by Chris Caves.

AAR by David Maltman, so mostly written from the Russian perspective.

Players
Russian  : David B, Charlie and David M.
NATO     : Andy, Josh and Mark.

Field of Battle :






















Victory conditions : Have sole control of the most of these 3 areas : Airfield , Train station , Town square.

The pretty little German town of Schloss Holstien before the battle.


The Russian forces made their first advance on their right flack with 3 T62s, 2 moving trough the woods and the other heading up main strass. No contact at this point.

BAOR countered this move with a chieftain a centurion and a section of infantry in an APC.

On their left flank the Russians moved up their Recce vehicles to the forest.

The Russian make a large push up their center left with their 5 T72s. Going through the village towards the airfield. Looks like rush hour on the West link, but with less violence.

BAOR starts moving up on their armor on the center and right flank to cover the town and the airfied.

The Berlin camouflage on the chieftain makes it stick out like a sore thumb. 

Everybody seems to want to fly out on their holidays today, probably best before the whole thing goes nuclear.

As an aside here is what the Berlin camouflage look like when it is amongst West German housing. Much better.

The Russian recce units get taken out on the left flank.

The Russian T62s advance on their right flank , all looks ok.

Only to have 2 of them taken out by the BAOR tanks, which you can just see between the woods and the house on the right of the picture. The 3rd T62s gun barrel can just be seen peeking out from behind the house in the center right of the photo. Just about to have a go at the Centurion.


The center bogged down to mainly infantry fighting over the railway station, with little effect on each other.


At the airfield the Russians have advanced 4 T72s managing to get the centurion defending the airfield and the chieftain coming over to reinforce it. Still leaving the British infantry to contest the hold on the airfield.


At that point it was agreed to end the game.

The BAOR got a narrow victory as they had sole control of the town, the other 2 objectives had both BAOR and Russian units in them. 

If there had been an additional move it would have probably swung towards the Russians they would likely have captured the airfield and then turned their tanks attention to the town.

___________________________________________________________________________
Editors comments.

For those who do not know : 

BAOR was the British Army Of the Rhine. Their role was to slow the Russian advance until more troops could be got into the area from the rest of Europe and America.

Photos curtesy of Chris and the Editor. 



22 February 2025

Magnificent Mayhem at Malpaquet.

Game from the War of the Spanish Succession. Using Black powder in 28mm.


Players

French             : Bryn Rea, Ivan, Billy McClenaghan and Andy Torrens.

Grand Alliance : Andy Smith, Ian Anderson, Mike Leathem and David Maltman.


Think massive, 18' x 6' table, 4 players each side with their own quarter of the table.

Think 37 Grand Alliance infantry battalions and 29 cavalry squadrons at least on the table and similarly with the French and its Allies. Certainly the biggest game the editor has ever been involved in


For this battle you get a double set of AARs. The first from the Allied Commander in chief Captain-General Duke Andrew D Smith and the second from his junior understudy General Baron David W Maltman.


Field of Battle :


From Captain-General Duke Andrew D Smith

Today we played the Battle of Malplaquet 1709.

As we were a bit short of Allies we had them in defense. 

The French had the 1st move, a few of their brigades didn't move, one of them was the French guards. There seems to be a theme to this as this is the 4th game we've had and each game they didn't move. 

On move one the Allies moved into the trenches and a cavalry brigade moved of to the left flank and the heavy cavalry moved to the center ready to support either flank. 

By turn 4 the French got their units moving forward by this time on the left flank there was a massive cavalry battle with lot's of to and froing on both sides losing cavalry units. 

In the woods the dragoons on both sides were battling it out. 

Whilst in the center the Dutch were holding up the French breaking 3 brigades through their fire power. 

On the right flank the French guards after some time broke one Dutch brigade that was holding the village this also allowed the French to hit a Scottish battalion in the flank, ouch, but good dice saves saved them just a fall back. 

On the Dutch far right flank after some hard fights the British brigade had to fall backwards in a bad way the French were not much better. 

The Dutch guards were holding the 2nd line 

The game was a draw as both sides held 2 towns each and both sides infantry were in a bad way.


The game blow by blow.

Table before the storm, 6 tables, 19 feet x 6 feet.


A peaceful day in the countryside before the armies turn up



French guard cavalry waiting to move forward


Allies move forward



French cavalry on the left flank move up



Allies cavalry units move to the left flank and the infantry move into the towns and defense line.


Hessian battalion moves up.


French cavalry move in


The Allied cavalry move to intercept


Allies cavalry move on the left flank and the heavy move to the center


Dutch infantry holding the center line and the French don't want to come out to play yet



French heavy cavalry move on the right flank


British infantry in line waiting for the French


At long last French guard cavalry move forward


The Scottish battalions move up on turn 3 which was good as they filled in the gaps in the Allies line


Prussian battalions fire power on the French halting the French move forward to a turn

Dutch heavy cavalry moving around to the center


French cavalry moving through light woods


The Bavarians advance.


French and Swiss guards get to move forward

French lines coming up in the same old fashion guess we will have to stop them in the same old way


French guard juggernaut coming on


Dutch cavalry push the French cavalry back from the left flank



The view from the Allied left flank. Near is the Large cavalry melee, further out and the dragoon exchange musketry and the infantry move in the back them up on both sides. In the center the French infantry meat grinder heads toward the dug in allied infantry ready to give them a damn good volleying. In the back of the allied center can be seen the large cavalry deterrent


The view from the Allied right flank. The cavalry making their way through or round the large forest.

The infantry meat grinder advances in the center.


The joys of static artillery , with nothing to fire at as the infantry advance.


Dutch carabiners waiting to go, part of the large center deterrent.


French guards take the 1st town.


Dutch guards hold the right flank.


French push on the Dutch defense lines.


Dutch lines shoot down the French lines breaking up a brigade.


Point blank fire from the Dutch.


The left flank Dutch cavalry died after winning the battles the dice gods said no you have had enough winning now it's time to lose. Good job there were some fresh Dutch battalions out there stopping the French cavalry from swinging around the flank.


The French and Swiss guards push on.



_________________________________________________________________________


From General Baron David W Maltman. Life on the left flank.

On the British left flank this rookie general, who only got the position because his papa knows the Duke, was opposed by the experienced French General Guillaume McClenaghan. An officer who had spent his time under the shadow of the Lilly banners in Ireland and other parts. Young Maltman was lacking in experience of both the rules and the tactics of the period. 

Some good dice rolls got all the Alliance little fellows on the table on the first and second moves.

Infantry moved into the town along with the artillery unit.

They then moved out into the forest to attack the French infantry and leave some room for Duke Andrews infantry to move into the town.

The dragoons attempted to move into the forest, but due to some awful dice rolling they failed 2 initiative checks so were delayed for 2 moves ( My one complaint of Black powder is the inconsistency of whether a high or a low dice roll is good. 

Mostly high is good, but not when rolling for initiative when low is good. There were many times I rolled 11 for initiative thinking this is good only for General Guillaume to point out I'd failed and they were stuck twiddling their thumbs for another move ). 

This allowed the French to get their dragoons and infantry well into the forest before the British dragoons got in and dismounted. It them came down to a short range exchange of musketry between the 2 sets of dragoons which was a stalemate.
The dragoons could almost reach out an slap each other the carbine range is so short.


However, you can see 5 battalions of French infantry coming up in support, with the Allies having nothing to counter them.

Just as well the game ended when it did.

Further on the left there was a massive series of charges of 10 squadrons of British , Dutch and Austrian cavalry organized in one brigade against 9 regiments of French cavalry in 3 brigades. 

The Allies final charge of the cavalry brigade. 


After this the brigade had that many of its units fled or disorganized that it had to take a break test.

It failed its break test and has fled from the table leaving a massive hole for the French cavalry to pour through. 

It's just as well the second cavalry brigade was waiting in the center to come an fill the gap.


Editors comments.

It was difficult enough keeping up with the action in my own quarter of the table. I had only the vaguest idea what was happening in the other 3 quarters of the table. With a new set of rules it's always tricky as you do not know what you do not know. If the large cavalry brigade had been split into smaller brigades the outcome could have been quite different as the French lost more squadrons of cavalry than the Alliance. However they only lost one brigade leaving the other 2 still active.


Photos curtesy of Andy and the Editor.