16 March 2026

UWS Programme for 2026

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happened.

David M.
Date    
Period
Scale
Rules (if known)
Organiser(s)
10 Jan
Napoleonic


WSS   

Dark ages

Ancient
28mm


10mm

28mm

28mm
Sharpe Practice


FOB 3

Pillage

Hail Caesar
Jeremy D, Chris and David M

Gary

Leslie

Andy
31 Jan
AGM

Cold war naval


WW2

French and Indian war





6mm

28mm


Skyhawk


Combat HQ

Sharpe practice
Jeremy Dowd

Jeremy Mulholland

Mike Leathem

Jeremy Dowd
28 Feb
WW2

WW2


WW2

WW2

Renaissance in Asia, Chinese vs Japanese. 
28mm

10mm


6mm

20mm

15mm
Chain of Command

One hour wargames+ 

Combat HQ

McGlinton Homebrew

Field of Glory
Jeremy Dowd

D
avid Maltman


Mike Leathem

Phil McGlinton

David Taylor

28 Mar



25 Apr
30 May
27 Jun
25 July
29 Aug
26 Sep

31 Oct
28 Nov

Dec

No meeting. Provisionally ??th January





 

28 February 2026

Overview 28th February.

We had 20 people involved in playing 5 games.

This month had a very heavy WW2 theme.


The games were : 

  • WW2 action in NW Europe, using Combat HQ.

  • WW2 action in Normandy, using Chain of command.

  • WW2 action in Normandy, using McGlinton Home brew rules.

  • WW2 action in The Valley of the Kings, Egypt, using One Hour wargames rules with some modifications.

  • Renaissance action in Asia, Chinese vs Japanese, using Field of Glory.


Setup time.




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Photos by the Editor.

Panzers in the Pyramids.

Game of WW2, Egypt, Valley of the Kings, 1943, a what if game.

Using One Hour Wargames, with some minor additions, in 10mm.













Organized, using terrain and models and nominally umpired by David Maltman.

AAR by David Maltman.


Players

German : Andy Smyth.
Allied     : Jeremy Nixon, David Buick and David Maltman.


The Brief : 

Hitler, in a rare fit of sanity, decided not to invade Russia. As a result Germany has the resources to give Rommel what he needs to defeat the 8th Army. A tribe of Arabs, who have been heavily put upon by the British for many years, show the Germans a secret route into the Valley of the Kings. While the main Axis army fights its way up the coast a flanking army is sent through the Valley to capture the 3 towns on the way to Memphis, the Nile and eventually the Suez canal. Fortunately someone in General Alexanders staff had the foresight to see this possible route and persuaded the General to put a small force in place, just in case. The armour is being kept back in case it was required in Cairo and no threat came through the valley.


The battlefield.

The map is indicative of the sort of terrain in the different areas. In the West it's pyramids, large statues and large rocky outcrops. The centre has sand dunes. The eastern side has the 3 towns with their date palm farms, connected by the road.


British order of battle.

In each town :

    • 3 units of infantry.
    • 1 Light anti-tank gun.
    • 1 Heavy anti-tank gun.
    • 1 Light tank.
    • 2 Medium tanks.
    • 1 Mortar.
    • 1 Self propelled artillery. gun.
    • A senior and a junior leader.
    • A FO.
    • 2 emplacements.

Aircraft

    • 2 Aircraft sorties.

British objectives.

    • Hold on to all 3 towns.
    • Have at least 50% of each of the groups units remaining at the end.


German order of battle. 3 battle groups each consisting of.:

    • 3 units of mechanised infantry.
    • 2 Light tanks.
    • 4 Medium tanks.
    • 2 Light tank destroyers.
    • 2 Self propelled artillery guns. 
    • A senior and a junior leader.
    • A FO.

Aircraft

    • 4 Aircraft sorties.


German objectives.

    • Capture the town of Dashur.
    • Capture the town of Giza.
    • Capture the town of Saqqara.
    • Have 50% of each groups units remaining at the end of the game. 


Deployment.

    • British deploy one battle group in each of the 3 towns. The tanks get diced for when they
      arrive on the battlefield.

    • Germans enter anywhere on the western edge of the table.

The Germans have a significant advantage in armour and, as we shall see, the self propelled artillery performed exceptionally.


How the game played out.

The battlefield with the armies deployed in their starting positions. I took the defence of Dashur and the RAF, Jeremy had the defence of Saqqara and Giza. Andy has decided to send each battle group against a different town.


First move was just a general German advance. British stayed hunkerd down in the towns, waiting. Aircraft were diced for but neither arrived.

The German advance continued. Aircraft both arrived and survived the anti aircraft fire, so are free to roam the table and attack targets that the ground forces can see. The Germans were too far out to spot anything this turn. The British spotter saw a light tank and the typhoon attacked it and survived the flak from the German 88mm.

The German advance continues and the spotters finally get close enough to see a British light anti-tank gun at Dashur. They call in strikes from the Stuka and 2 Hummels and the gun is destroyed.


The next few moves were all pretty similar. The relentless German advance with their artillery hitting whatever their spotters could see, causing mayhem amongst the British lines, particularly at Dashur.

The first British tanks arrive and start moving around the towns, as the rules do not allow them to finish their movement within a town. The forward German elements are encroaching on the towns and will be in place next move to attack. 


They have already reached Dashur where the light tanks and ant-tank guns gang up on the infantry in the emplacement and take it down to half strength.


On the action at Giza the German artillery takes out a Heavy anti-tank gun.


British tanks finally arriving at the front in Saqqara and Giza. But the German tanks will soon be on them.


At this point the main British commander Brigadier Nixon became unwell and had to be medevacked out of the battle. His 2IC Lieutenant Colonel Buick taking over. 

The British get a second Typhoon sortie and go for the German Hummels. But inflict little damage before having to withdraw.


The tanks finally get into battling each other, with the British coming of worst.






At that point time was up.

Adding up the victory points, the British were still in control of the 3 towns and had one battle group at over 50%, so 4 points in total.

Oberst Smyth had no assets in the towns, but all 3 battlegroups were over 50%, so 3 points only.

Technically a British win. But if it had gone another turn and Andy had read the victory conditions again I suspect that the Germans could have easily got into one, or possibly all, of the towns nullifying the British victory points.

An enjoyable game, even with such a simple set of rules. Now, the game took all day, not the one hour of the rules title. But the rules were originally written for 2 people each with a maximum of 6 units, no heavy artillery and, with the ground scale we were using, the battle field would only have been about 50cm a side so the longer time was not unreasonable.

I would recommend the book of rules as you get several sets going from ancient to WW2, following a similar format for each period, and a load of scenarios. Also its cheap ( £11 on amazon ) compared with most other rule sets, you know who I mean lardy boys and bazzer hilton. It's also a good set of introduction rules.

If anyone would like a copy of my modified WW2 rules let me know and I shall give you a pdf of them.

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Photos curtesy of the Editor. 




The green fields of Europe, 1944.

Game of World war 2, NW Europe. 

Using Combat HQ in 6mm.













Organized, using terrain and models and nominally umpired by Mike Leatham.

AAR by Gary.

Players

British     : Simon and Gary.
German  : Bryn and Mike.

Club meeting today and I took part in a 6mm (been a while) WW2 game organized by Mike and Bryn using Combat HQ rules.

Game was British vs Huns in NW Europe but no specific scenario as such. 

Terrain was set up then sides and deployment areas diced for with Bryn and Mike taking Germans in defence and Simon and I the Brit attackers.

We had two full Battalions of Infantry (one Experienced) and an armoured Brigade of 9 Shermans, 6 Cromwells and a couple of Achilles and two towed 17pdrs. A few armoured cars acted as Recce and we had support from two batteries of 25pdrs.

Germans had two PzGr Battalions a couple of Pak 40s and an 88mm Flak 36 some Sd222 and Pumas and an Armoured Regiment with several PzIV, Panthers and a Couple of Tigers. They also had a couple of Stugs and Hetzers. Their force was also rounded out with two artillery batteries of 105mm. 

Huns set up first (no Blinds used today) and then Simon placed an Infantry Bttn on table with rest of our forces in reserve.

Simon set up just to left of centre but unfortunately a full company got caught in forming up areas by a Hun barrage and were forced to retreat in suppression whilst rest advanced into a large wooded area.

We then decided to use half our staff orders to bring on our entire reserves in one fell swoop with the second infantry Bttn coming on on right under my command and our Armoured Brigade coming on in center making a massed charge forwards.

This bold move of course seen the Germans commit most of their reserves as well with a large tank battle taking place in middle of the table.

The superior range and firepower of the Panzers soon made itself felt.

I managed to get the two Achilles and half the Cromwells into a wood which offered some protection but failed with the 17pdrs to inflict much damage.

Mike on our left then pushed forward pinning Simons infantry whilst Bryn flooded the center and our right with Panzers and the Tigers and Panthers had a jolly old time pinging Shermans and the rest of Cromwell units.

My experienced Infantry advanced into wood and pushed up on right to a hedge line forcing commitment of last of PzGr Companies.

I did 'charge' with one company of Infantry weathering a deluge of fire to get within PIAT range and managed to dispatch a Stug Platoon.

Whilst this death or glory assault caused much consternation in Hun ranks (Panzers got shy of advancing) it ultimately cost my entire Company.

With our Tank force decimated and surviving Platoons scattered the chance of our advancing any further was gone and an attritional exchange of fire was all we could manage for rest of battle and we had to succumb to the inevitable, that plus Mikes wife was arriving to collect him 😁

Fun game with a playable set of rules (I find some stats a bit unexpected) with a nice dice based Orders system and really good to see 6mm toys in action.

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How the battle played out.

The table at start from British right.


Initial Hun deployment taking place.


View from the German right.

British Armoured Brigade advances to their doom in center as Panzers have rare old time (bottom).


Shermans at least gave it a go.


Cromwells and Achilles hug cover

Brit Infantry form up on the right.


Thankfully they managed to advance unscathed across mostly open ground.


Overview of the massed charge.


These woods soon filled with British units.


Shermans in an uneven firefight.


PzGr defend the central town.

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Photos curtesy of Gary.