02 October 2026

UWS Programme for 2026

Although we usually have several games running at each of our monthly meetings, we encourage members to commit in advance to run at least one game per month. That way we hope to ensure there's at least one thing happening every month!

The table below shows what is planned so far and what happened.

David M.
Date       
Period
Scale
Rules (if known)
Organiser(s)
10 Jan
Napoleonic


WSS   

Dark ages

Ancient
28mm


10mm

28mm

28mm
Sharpe Practice


FOB 3

Pillage

Hail Caesar
Jeremy D, Chris and David M

Gary

Leslie

Andy
31 Jan
AGM

Cold war naval


WW2

French and Indian war





6mm

28mm


Skyhawk


Combat HQ

Sharpe practice
Jeremy Dowd

Jeremy Mulholland

Mike Leathem

Jeremy Dowd
28 Feb
WW2

WW2


WW2

WW2

Renaissance in Asia, Chinese vs Japanese. 
28mm

10mm


6mm

20mm

15mm
Chain of Command

One hour wargames+ 

Combat HQ

McGlinton Homebrew

Field of Glory
Jeremy Dowd

D
avid Maltman


Mike Leathem

Phil McGlinton

David Taylor

28 Mar

Modern   15mmTeam YankeeAndy Smith
25 AprLord of the rings

WSS
28mm

10mm
Midgard

FOB 3
Tim Snoddy

Gary
30 MayFantasy

WW2

Renaissance 
28mm

20mm

15mm
Midgard

Rapid fire reloaded

Field of glory, 
Renaissance 
Tim Snoddy

Chris Caves

David Taylor
27 JunNapoleonic naval

Ancients naval.
1/1200

1/1200
The Full Nelson.

Poseidon's Warriors
Jeremy Dowd

Lesley Tipping
25 JulyWW2 in Manchuria ( Russia vs Japan )

Wild west
20mm


20mm
Chain of Command


The men who would be kings
Jeremy D and David M

Phil McGlinton
29 Aug
Napoleonic

WW2 Tarawa

WW1
15mm

20mm

1/3000
FOB3 Gary

Chris Caves

Lesley Tipping
26 SepWW228mmChain of Command

Jeremy D and David M
31 OctMedieval Crusades

WW2

28mm

28mm
Midgard

Chain of Command
Tim S and David M
Jeremy D
28 Nov





Dec

No meeting. Provisionally ??th January




 

26 September 2026

Churchill visits the front.

Game of WW2 . 

Using Battlegroup Overlord in 20mm.















Organized, using terrain and models by Adam.

AAR by David Pentland.

Players
Allied     : Adam Smith.
German : David Pentland and Mark.


A British HQ and 25pdr battery has been spotted by ariel reconnaissance and an ad-hoc Kampfgruppe directed to raid and destroy the allied units present, specifically the 25pdr battery. The attack would be led by a Fw190 ground attack sortie prior to the arrival of the ground units.


Adam was in charge of the British and his units comprised the forward HQ, an infantry company of 3 platoons plus support weapons, an Achilles, a 17pdr AT gun, the 25pdr battery of 2 guns, a 40mm Bofors and a platoon of Sherman’s as reinforcements. Oh and he also had an RAF typhoon on call. 


Fighting as the Germans, were David And Mark. The KG was divided into two groups, but in total consisted of a PzGren Company with support MMG and 81mm Mortar, a King Tiger with an Ace crew, a Panther, and possibly a Stug or AA Mobelwagen.

The game was played using Battlegroup Overlord with a few tweaks to speed up the artillery system, which seemed to work.

The initial pre game German sortie by a Schlactgeswader (ground attack) Fw190, was an anti climax, it was pinned and damaged as it came under AA fire from the Bofors and others. It abandoned its bombing run, but vowed to return.


Next the German first turn roll for orders proved equally underwhelming. With only 1D6 +1 until both groups had their HQ and officers on, they only managed a measly roll of 3+1. Mark brought on his forward HQ, Kingtiger, and 2 Halftracks with Pz Gren platoons. Allied fire in response was luckily ineffective and the turn ended with the Fw190 unpinned.


The British had their first turn, rolling 2d+3 and getting 11 orders. For the first 3 turns this was the way of things, the Germans second turn they had 2 orders against Adam’s 13, and 3 v 10. The allies continued to pin the aircraft and the only turn of luck was the king tiger managed to knock out the Achilles, while infantry fire suppressed and finally killed the 17pdr.

Also on the upside for the attackers the 25pdrs were not as deadly as they could have been, a hit on the forward HQ only killed a comms team and damaged a truck. The loss of the HQ would have been a different matter.

Eventually by turn 4 the Germans managed to start rolling more orders and some of the second group entered the board. Just in time too as Adam had managed to get his reinforcements, the Sherman platoon, moving to counterattack. Some good shooting from the Tiger II, and the just arrived Panther(firing the full length of the table) knocked out 2 of the 4 Sherman’s.

The British were not to be deterred and the 25pdrs, mortar and infantry opened up across the board, failing to damage the Kingtiger, but wiping out a pzGren platoon of Marks taking cover in the woods.


Around this time the Fw190, did manage to stay unpinned long enough for a bombing run, but all 8 bombs scattered and failed to do any damage. Adam actually managed to get his Typhoon into action, but it too failed in its attacks.


Out of ammo the 25pdr battery decided to withdraw from the fight, and with it the German objective. Along with an unknown (to the Germans) secret objective. Churchill himself had been visiting the front, and had been with the artillery battery when the attack kicked off. His car left the board, the Germans none the wiser.


Shots were traded for another turn, but apart from the loss of another Sherman and a British platoon by mortar fire and small arms, that was the end of the battle. 

With the British losing 17Br to the German 3Br points. It was a declared a win for the Jerries even though they failed to get the guns.

A big thanks to Adam for supplying the terrain and figures, and to Mark for his first game of Battlegroup. I think we all had a good time.

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Photos curtesy of Adam, David and Gary. 

Montmirial 1814.

Game of the  Napoleonic wars, 11 February 1814. 


Using Field of Battle 3 in 15mm.













Organized, using terrain and models and umpired by Gary.

AAR by Gary.

Players
French                         : Dave Taylor and Jeremy Nixon.
Russian and Prussian : Dave Brown and Tom Sherran.


Montmirial (scenario stolen from Gonsalvo).

Muddy conditions saw all artillery firing at Down 1

Allies had 52 units in 3 Russian Corps (2 Infantry and 1 Cavalry with 50 Morale) and a smaller Prussian Corps (1 Foot and 1 Cavalry) of mostly average status (couple of Prussian Grenadiers and heavy Dragoon types). 

French had a mere 38 units (46 Morale) in 3 Corps but with 6 Old Guard foot, 6 Middle Guard Foot, 2 Guard Lancers, 5 Young Guard Cavalry, 4 Old Guard Cavalry with Empress Dragoons in tow, 2 Old Guard artillery and 2 Old Guard Horse Artillery (!!) with support from some Line infantry and Cavalry, a formidable force indeed.

This could easily have been a quick pounding for the Allies up against such Elite French but the initial French assaults by their Guard were easily repulsed (the Guard Cavalry in particular failed to perform as expected) by staunch Russian shooting and bayonet charges.

However Sacken the Russian C in C suffered a bit of rush of blood advancing against the recoiling Guard infantry but failing make any further impression on the Guard.

Indeed having a Divisional Commander fall put his Division into Disorder and of course Napoleon then managed to easily Rally all his Disordered Guards and restore all hits then followed up by several vicious assaults (nice run of Move and Melee cards) against the staggered Russians crushing an entire Division of foot.

Russian reserves held the line but the damage to Army Morale was starting to hurt.

On Russian left their Cavalry Divisions engaged the opposing Guard Cavalry and results were mixed with both sides suffering or being successful in equal measure but with further decrease to Russian Morale.

Prussian on extreme left held their own by forming into squares which the Old Guard cavalry struggled to deal with, at least for a spell.

Russian fortunes took a nose dive (the swing from great to poor results ie dice was stark and swift) however as Guard quality shone through with a couple of Squares routed or destroyed (lowly Landwehr just not up to task) and Prussian cavalry was swept away.

The Guard Infantry proved unbeatable in center and French left as their assaulting columns took both villages (loss of 8 morale to Russians) and thumped opponents.

Again Russian reserves shored up front but Army Morale was now gone.

Russians survived first Army Morale card but things really went to pot for them as they handed their entire Morale pot to French and only lack of Army Morale tests allowed them to remain in action.

We called time as Allies simply no way to recover such grievous loss and victory went to the Emperor.

Another super game with FOB easily handling a fairly large game (90 units) and engaging all players.

It was notable that Russians were vocal early on but got rather quiet as game progressed ......


Rather a lot of pics (as testing new phone camera).


Old Guard Infantry Division initial advance.



Old Guard Cavalry advance against Prussians.


Russian Infantry Divisions await.

French Line Infantry move forward in center.


Old Guard Cavalry suffer initial reverses against Prussian squares as Prussian Cavalry arrive.

Allied lines hold fast all across the battlefield.




Russian Dragoon and Hussars Divisions face French Young Guard mounted force.



Prussian cross stream as Old Guard cavalry rout.


Things looking poor for French on both wings as central cavalry melee begins (much verbal abuse hurled from Allied lines).



Cavalry engage in center with mixed fortunes for both sides.

Emperor surveys from hill alongside his Guard Artillery batteries as Russians on his left advance.


Thundering of hooves and clashing of sabers.


Russians try to exert pressure on faltering Old Guard.

Forces engaged all across the field.

French disengage temporarily from Prussians.

Before rallying and getting back to it.

Central cavalry engagement getting confused and messy with neither side gaining advantage.

A major change of fortune for Prussian contingent as revitalised Guard Cavalry push forward.


Old Guard on French left have crushed the advancing Russians and central cavalry melee has started to go way of the French.


Russian lines starting to crumble with numerous Routing or destroyed units.

End is nigh for Allies as Army Morale has collapsed (and taunting has hit mute button).

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Photos curtesy of Gary.